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Interactive Games and AR Trails for Hobart Visitors and Learners

Hobart’s galleries, heritage sites, tours and producers are full of stories worth telling.

We build Unity and AR experiences that help museums, tourism operators and educators in Tasmania tell those stories interactively, from exhibit games and self-guided trails to learning apps for students. Every project is delivered remotely from Melbourne, with playable builds you can test on location.

  • Exhibit games and interactives for museums and galleries
  • AR walking trails for heritage precincts and tours
  • Learning games for Tasmanian schools and providers
  • Builds you can test on site before launch day

4.9/5 from 180+ Google reviews

Unity & Mobile Game Development in Hobart

Games as Part of the Hobart Visitor Experience

Tourism, arts and culture sit at the heart of Hobart’s economy.

Visitors come for the galleries, the heritage streets of Battery Point and Salamanca, the waterfront, food and wine, and the gateway to the far south. Increasingly, they expect more than a sign and a brochure. Interactive games, AR overlays and self-guided trails let people explore at their own pace and discover stories that static displays struggle to convey.

Museums, galleries and cultural organisations also want experiences that reach younger audiences and families, and that keep working long after a temporary exhibition closes. Tourism operators and producers around the Huon Valley and Derwent want ways to extend a visit, collect contacts and encourage return trips. Schools and education providers, meanwhile, are looking for engaging ways to teach Tasmanian history, science and the environment, including the state’s maritime and Antarctic connections.

We work with Hobart clients remotely. Discovery and reviews happen over video calls, and builds are shared through TestFlight, Google Play testing or web links so your team can walk the trail or stand in the gallery with the game running. You test in the real space, report back, and we refine the experience until it works reliably for every visitor, in every season and in every part of the site.

The Leafy Digitals team planning unity & mobile game development for a Hobart business

Melbourne team · AEST/AEDT hours

Serving Hobart, TAS

The Challenge

Challenges for Interactive Experiences in Hobart

These are the issues Hobart museums, tourism operators and educators most often raise when planning an interactive project.

Heritage Spaces with Limited Changes

Historic buildings and protected sites often restrict signage, screens and permanent installations. Organisations want to add interactive storytelling without altering the space, which rules out many traditional exhibit technologies and leaves them looking for something lighter.

Outdoor Trails and Weather

Hobart’s walking trails, waterfront and outdoor sites bring wind, rain and changeable light. AR and location-based games that have only been tested indoors can lose tracking or drain batteries, frustrating visitors halfway through a route.

Connectivity Outside the City

Tours, wineries and regional attractions beyond central Hobart may have patchy mobile reception. Experiences that need a constant connection fail exactly where visitors are most engaged, so offline support is essential for anything outside the CBD.

Seasonal Visitor Peaks

Tasmania’s visitor numbers swing between busy summers and quieter winters. Experiences need to launch on time for the peak season and be easy to refresh with new content, so they stay relevant for repeat visitors and locals.

Our Approach

How We Build Interactive Experiences for Hobart Clients

Our Melbourne-based team delivers Hobart projects remotely, with a process built around on-location testing by your team.

Storytelling Without Altering the Space

We use phone-based AR, QR codes and image recognition to layer stories, characters and challenges onto existing spaces, so heritage sites and galleries gain interactive content without new screens, wiring or permanent changes to the building.

Trails Tested Where Visitors Walk

We prototype trails and AR moments early, then your team tests them on location in different weather and light. We tune tracking, battery use and directions based on that feedback before anything goes in front of visitors.

Offline-ready Experiences

For regional sites and tours, we package content so it downloads once and runs offline, keeping file sizes manageable for visitors on limited data. Progress and simple analytics sync automatically when a connection is available again.

Easy Content Refreshes

We structure games so new stories, seasonal events and exhibition content can be added without a full rebuild. That lets you keep the experience fresh for each peak season and give locals a reason to come back.

What We Offer

What’s Included For Hobart Businesses

Whether you’re an indie studio with a concept, an educator with learning goals or a brand looking to engage customers in a fresh way, we shape each project around your audience, platform and budget. Design, art and development are all handled by our local team.

01 / 06

Mobile Game Development

Full-cycle Unity development for iOS and Android, covering casual, hyper-casual, puzzle, arcade and mid-core genres.

We prototype the core loop early so you can feel the gameplay before committing to full production, then build out levels, progression, menus and polish. The result is a smooth, responsive game optimised for a wide range of phones and tablets.

02 / 06

Educational and Serious Games

Games are a powerful way to teach, train and inform.

We work with schools, training providers, healthcare organisations and businesses to turn learning outcomes into engaging gameplay, from early-learning apps to workplace simulations. Progress tracking, accessibility and age-appropriate design are considered from the start, so the game is effective as well as fun.

03 / 06

Gamified Brand Experiences

Give customers a reason to spend time with your brand.

We create branded mini-games, promotional competitions, event activations and loyalty experiences that run on mobile or the web. Each one is designed around a clear marketing goal, such as capturing leads or driving store visits, and can be paired with our Social Media Marketing team for launch.

04 / 06

AR and Multiplayer Games

We build augmented reality games with Unity AR Foundation that place characters and objects into the real world through a phone camera, ideal for location-based play and interactive marketing.

For social experiences, we develop real-time and turn-based multiplayer features, leaderboards, friends lists and matchmaking using proven networking and backend services.

05 / 06

Game Art and Animation

Strong visuals set a game apart in crowded app stores.

Our artists create 2D sprites, illustrations, 3D models, environments, user interfaces and character animations in a style that suits your audience, whether that’s bright and playful or sleek and stylised. We also produce app store icons, screenshots and promotional assets to support your launch.

06 / 06

Porting and Live Ops

Already have a game?

We port titles between platforms and engines, optimise performance for lower-end devices and update older Unity projects to current versions. After launch, our live ops support keeps players engaged with new levels, seasonal events, balance tweaks and content updates, guided by analytics rather than guesswork.

Areas We Serve

Game Development Across Hobart and Southern Tasmania

We work with museums, galleries and cultural organisations around Salamanca, Battery Point and the Hobart CBD, education providers in Sandy Bay, New Town and Glenorchy, and tourism operators and producers from Bellerive and Kingston to Huonville and Sorell. Every project is delivered remotely, with video calls and shared builds your team can test on site.

  • Hobart CBD
  • Battery Point
  • Sandy Bay
  • North Hobart
  • Salamanca
  • Glenorchy
  • Kingston
  • Moonah
  • Bellerive
  • Rosny Park
  • New Town
  • Howrah
  • Lindisfarne
  • Sorell
  • Huonville
  • Brighton

We work Hobart business hours (AEST/AEDT) via video call

What Hobart customers search for

The kinds of local searches we help Hobart businesses show up for on Google and in AI answers.

  • game development Hobart
  • museum interactive developer Tasmania
  • AR walking trail app Hobart
  • tourism game app Tasmania
  • educational game developer Tasmania
  • Unity developer Hobart
  • gallery exhibit game design Hobart
  • interactive heritage experience Tasmania

How We Work

How We Deliver Unity & Mobile Game Development In Hobart

No jargon, no surprises. Here’s exactly how we take you from first call to measurable growth.

  1. 1

    Concept

    We start with a free discovery call to understand your idea, audience and goals, then run a workshop to define the genre, core mechanic and scope.

  2. 2

    Prototype

    We build a rough playable prototype of the core loop and refine it with you until the gameplay feels right, before committing to full production.

  3. 3

    Design and art

    We plan levels, progression and monetisation, and create the art style, characters, environments and UI that bring your game’s world to life.

  4. 4

    Production

    Our Unity developers build out the full game in milestones, sharing playable builds regularly and integrating analytics, ads and in-app purchases.

  5. 5

    Test and launch

    We playtest, fix bugs and optimise performance across devices, then prepare store assets and manage App Store and Google Play submission.

  6. 6

    Live ops and updates

    After launch we monitor player data and support you with updates, new content, events and balance changes to keep players engaged.

FAQ

Unity & Mobile Game Development Hobart FAQs

How do you work with Hobart clients from Melbourne?

Every Hobart project is delivered remotely. We run discovery sessions and reviews over video calls, keep progress visible in shared project boards and send playable builds through TestFlight, Google Play testing or web links. Your team tests the experience in the real gallery, trail or venue and reports back, and we refine it based on that feedback. We do not run on-site visits, so local testing by your team is a key part of the process.

Can you create an AR experience for a museum or heritage site?

Yes. We build phone-based AR experiences that bring objects, characters and historical scenes to life without adding screens or altering the space. Visitors scan a marker, image or QR code to unlock stories, challenges or reconstructions. We work with your curators and historians to keep content accurate, and design for families, school groups and adult visitors alike, with accessibility options such as captions and audio narration.

Will a tourism game work in areas with poor mobile reception?

It can. For regional tours, wineries and outdoor attractions, we design experiences that download content once and run fully offline. Visitors can complete the trail or game without a signal, and any analytics or sign-ups sync when they reconnect. We keep downloads compact so they are practical on mobile data and discuss the connectivity at your sites during discovery, so there are no surprises on launch day.

Do you build learning games for Tasmanian schools?

We do. We work with schools and education providers to turn learning outcomes into engaging gameplay, whether that is local history, science, the environment or Tasmania’s maritime and Antarctic links. Games can run on school tablets, laptops or the web, with progress tracking for teachers. Content can be aligned to the curriculum framework you provide and reviewed by your subject experts.

How much does an interactive experience or game cost?

Each project is quoted individually after a free discovery call, because a single exhibit interactive and a multi-stop AR trail with offline support involve very different scopes. We provide a clear written quote with milestones, which can help when preparing internal budgets or funding applications. On final payment, the source code, art assets and intellectual property are transferred to your organisation.

Have a Hobart Story Worth Playing?

Book a free discovery call. We will talk through your space, visitors and stories, then outline how an interactive game, AR trail or learning app could bring them to life.

Contact

Reach us directly

Tell us what you’re working on. We reply to every enquiry within one business day, with honest advice and no pressure.

Michael Reid & team · Melbourne VIC 3000 · Mon–Fri, 8:30am–5:30pm

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